Foundation Silverlight 3 Animation

By Jeff Paries

Foundation Silverlight 3 Animation Cover Image

This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.

Full Description

  • ISBN13: 978-1-4302-2407-5
  • User Level: Beginner
  • Publication Date: August 26, 2009
  • Available eBook Formats: PDF
  • Print Book Price: $39.99
  • eBook Price: $27.99
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Full Description

Silverlight is Microsoft's breakthrough technology for creating rich experiences on the web. This book illustrates the power of Silverlight as a graphics, animation, and game-creation tool. It teaches the fundamentals of computer animation, using trigonometry and vector movement before moving on to more advanced topics such as physics modeling and particle systems.

With full code examples for all types of animation and interaction, this is an invaluable resource for both Silverlight beginners and more advanced users.

  • Fully updated for Silverlight 3
  • See the power of Silverlight in action
  • Learn the building blocks of animation in Silverlight 2

What you’ll learn

  • How to create procedural (code-based) animation in Silverlight
  • How to utilize trigonometry and vectors to create motion
  • How to create animated text and image effects such as blurs and drop shadows
  • How to add physics effects, such as gravity
  • How to experiment with kinematics to create walk cycles
  • How to play with particle systems to create simple explosions

Who this book is for

Anybody interested in Silverlight can pick up this book and be productive. Similarly, those with some web development experience looking to add Silverlight applications to their site can be productive. More advanced users can extract the concepts presented and apply them in their own applications as well.

Table of Contents

Table of Contents

  1. What You Need to Know
  2. Basic Transforms
  3. Storyboards and Animations
  4. Animation Techniques
  5. Coordinates in Silverlight
  6. Using Trigonometry for Animation
  7. Simulating 3D In 2D
  8. Collisions
  9. Kinematics
  10. Particle Systems
  11. Silverlight VR (SLVR) Objects
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

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