Authors:
The Essential Guide to Flash Games is a unique tool for Flash game developers.
Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games, covering everything from old classics such as a Missile Command-style game, to hot new genres such as tower defense.
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Table of contents (12 chapters)
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Front Matter
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The Basic Game Framework
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Front Matter
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Building Games
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Front Matter
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Back Matter
About this book
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games.
- The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest.
- Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project.
- Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
About the authors
Bibliographic Information
Book Title: The Essential Guide to Flash Games
Book Subtitle: Building Interactive Entertainment with ActionScript
Authors: Jeff Fulton, Steve Fulton
DOI: https://doi.org/10.1007/978-1-4302-2615-4
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Jeff Fulton and Steve Fulton 2010
Softcover ISBN: 978-1-4302-2614-7Published: 29 March 2010
eBook ISBN: 978-1-4302-2615-4Published: 28 April 2010
Edition Number: 1
Number of Pages: XXXIV, 664
Topics: Game Development, Computer Imaging, Vision, Pattern Recognition and Graphics