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Windows Mobile Game Development

Building games for the Windows Phone and other mobile devices

By Adam Dawes

  • eBook Price: $34.99
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This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.

Full Description

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  • ISBN13: 978-1-4302-2928-5
  • 464 Pages
  • User Level: Beginner to Advanced
  • Publication Date: April 8, 2010
  • Available eBook Formats: PDF

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Full Description

This book will provide you with a comprehensive guide to developing games for both the Windows Mobile platform and the Windows Phone using the industry standard programming languages C# and VB .NET.

You will be walked through every aspect of developing for the Windows Mobile platform—from setting up your development environment for the first time to creating advanced 3D graphics. Finally, you’ll learn how you can make your applications available to others, whether distributing for free or selling online.

Using extensive code samples throughout, you’ll gather all the information needed to create your own games and distribute them successfully for others to enjoy.

Aimed primarily at C# developers, almost everything in the book can be used in VB .NET too. For those areas where this is not the case, workarounds are suggested so that VB .NET developers are still able to use the techniques described.

What you’ll learn

  • How to obtain and configure a development environment for Windows Mobile
  • How to build a working extensible game engine to reduce development time and increase reusability and distribution
  • Tips and techniques for getting games working on a wide range of devices, including older devices, smartphones (with no touchscreens), as well as the latest hardware—all in a single code base
  • A full overview of using OpenGL ES, opening up a new world of advanced 2D and 3D graphics and effects
  • Everything you need to know to include high quality sound and music in your games
  • Advice and information on the best ways to allow the user to interact with your game
  • Guidance on distributing your finished games, including information about freeware listings and tips on creating and selling shareware games

Who this book is for

The book is aimed at those with an existing background in programming and knowledge of one of the two main .NET programming languages (C# and VB.NET), but who do not necessarily have any knowledge of programming for Windows Mobile or programming games in general. The book will guide the reader through the steps required to become proficient in both of these areas of development.

Table of Contents

Table of Contents

  1. Windows Mobile and .NET
  2. Mastering the User Interface
  3. GDI Graphics
  4. Taming the Device with the Game Engine
  5. Timing to Perfection
  6. Exploring User Input
  7. Sounding Out with Game Audio
  8. Game in Focus: GemDrops
  9. Common Game Components
  10. A New Window on the World with OpenGL ES
  11. Creating 2D Games with OpenGL
  12. The Ins and Outs of the Third Dimension
  13. Further OpenGL Features and Techniques
  14. Distributing Your Game
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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