Beginning Kinect Programming with the Microsoft Kinect SDK

By Jarrett Webb , James Ashley

Beginning Kinect Programming with the Microsoft Kinect SDK Cover Image

Beginning Kinect Programming with the Microsoft Kinect SDK gets you started in developing Kinect applications for your PC using Microsoft's official SDK and related tools and technologies.

Full Description

  • ISBN13: 978-1-4302-4104-1
  • 324 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: March 6, 2012
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $39.99
  • eBook Price: $27.99
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Full Description

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today.

Beginning Kinect Programming with the Microsoft Kinect SDK
also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction.

  • Helps you create a proper development environment for Kinect applications.
  • Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio
  • Provides fun examples that keep you engaged and learning

What you’ll learn

  • Create a proper development environment
  • Work with data streams from the Kinect sensor
  • Use skeleton-tracking for interactive applications
  • Build speech-aware applications
  • Develop simple, Kinect-based games for the PC
  • Learn the underlying math involved in three-dimensional programming

Who this book is for

Beginning Kinect Programming with the Microsoft Kinect SDK is for Microsoft developers who want to learn to program for the newest and coolest Microsoft input device. The book assumes familiarity, but not expertise, with WPF and C#. Developers will be able to use their current knowledge and experience with the Microsoft stack to build new types of applications that have never been possible before. Most of all, this book is for developers who want to go beyond simply creating data-entry applications and recapture the fun of creating software.

Table of Contents

Table of Contents

  1. Getting Started with Kinect
  2. Application Fundamentals
  3. Depth Image Processing
  4. Kinect Skeletons
  5. Advanced Skeleton Tracking
  6. Kinect Gestures
  7. Speech
  8. Beyond the Basics
Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

Errata

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On page 68:

Please see below for author-submitted errata.
Author Comment:

There is a typo in Listing 3-12. “DepthIm*ageFrame” should be “DepthImageFrame”.


On page 79:

Please see below for author-submitted errata.
Author Comment:

In Listing 3-18, the parameters for MapDepthToColorImagePoint are in the wrong order. The correct implementation is:

colorPoint = kinectDevice.MapDepthToColorImagePoint(depthFrame.Format, depthX,
depthY, this._DepthPixelData[depthPixelIndex], colorFrame.Format);