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Learn Lua for iOS Game Development

By Jayant Varma

  • eBook Price: $27.99 $10.00
  • Print Book Price: $39.99
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Learn to create great games with Lua for iOS.

Full Description

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  • ISBN13: 978-1-4302-4662-6
  • 416 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: December 24, 2012
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

So you have a great game idea for iPhone or iPad, but Objective-C just seems a bit daunting. What are your alternatives? The App Store is very picky about languages, but there is hope: Lua is a versatile, lightweight, fast, and easy to learn language that you can use to build your iOS games and get them accepted into the App Store.

Learn Lua for iOS Game Development walks you through the Lua basics, then shows you how to create games using the top Lua frameworks like Corona SDK, Gideros, Moai, and even how to create games on the iPad (not just for the iPad) with Codea.

You aren't tied to Xcode and Objective-C -- you can create all sorts of amazing games with Lua. But if you already have an existing iOS game, you'll also learn how to integrate Lua to extend the game. If you're an aspiring or current iOS developer, you need to know Lua, and Learn Lua for iOS Game Development will give you just what you need to do that.

What you’ll learn

  • Lua basics for iOS
  • How to choose a Lua framework depending on your needs
  • How to use Corona, Gideros, Moai, and more
  • How to use Lua to create a game faster and easier than with Objective-C
  • How to use Lua libraries, wrappers, and third party tools

Who this book is for

Beginning iOS developers who find Objective-C difficult but HTML5-based tools too limiting; more advanced iOS developers who want to integrate and open their apps to extension via Lua scripting.

Table of Contents

Table of Contents

1. Introduction to Lua

2. System Libraries

3. File IO

4. Math

5. Strings

6. Threading

7. Tips and Tricks

8. CoronaSDK

9. Gideros Studio

10. MoaiSDK

11. Löve

12. Codea

13. Libraries

14. 3rd Party Apps

15. Links to source code

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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