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Beginning Android

5th Edition

By Grant Allen

  • eBook Price: $27.99
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Beginning Android, Fifth Edition starts you on the path to developing innovative and salable apps for Android SDK 5 and earlier version compliant mobile devices, using simple examples that are ready to run with your copy of the latest Software Development Kit (SDK).

Full Description

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  • ISBN13: 978-1-4302-4686-2
  • 440 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: April 8, 2015
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions.

Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!

Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, and more! You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!

What you’ll learn

  • Develop Java-based mobile applications and games for a wide range of phones and devices.
  • Create user interfaces using WebKit and the Android widget framework.
  • Incorporate activities, services, content providers, and broadcast receivers into your applications.
  • Support multiple Android versions, multiple screen sizes, and other device-specific characteristics.
  • Build and experience the array of new WebM video and other multimedia APIs for Android and more.

Who this book is for

Beginning Android is aimed at programmers new to Android application development who desire to create marketable applications for the burgeoning market of smartphone, tablet, and other Android device users.

Table of Contents

Table of Contents

Part I: Get Android and Get Coding!

1. Welcome to Android

2. Ready, Set, Code!

3. Inside Your First Android Project

4. Changing and Improving Your Project

Part II: Activities and the User Interface

5. Layouts and UI Design

6. Android Widgets

7. Containers, Lists, and Adapters

8. Input Methods, Fonts, Menus, and Dialogs

9. The Action Bar

10. The Lifecycle of an Activity

III: A World of Wonderful Devices and Screens

11. Devices of All Sizes

12. Phone Calls!

13. Audio and Sound Support

14. Image and Video Handling

15. A Device of Devices

IV: Working with Resources and Services

16. Working with Files

17. Working with Local Databases

18. Working with Preferences

19. Controlling Security and Permissions

20. More Power from Java Libraries

21. Using External Libraries

22. Calling on Services

23. Generating Notifications

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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