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Learn Unity 4 for iOS Game Development

By Philip Chu

  • eBook Price: $27.99
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Create amazing 3D games with Unity 4 and customize them for iOS devices.

Full Description

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  • ISBN13: 978-1-4302-4875-0
  • 556 Pages
  • User Level: Beginner to Intermediate
  • Publication Date: June 25, 2013
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

What you’ll learn

<li> How to build, debug and test a Unity iOS game

<li> How to include iAds

<li> How to integrate Game Center leaderboards and achievements

<li> How to process touch, accelerometer and gyroscope input

<li> How to profile and optimize performance

<li> How to promote your app and track its revenue

Who this book is for

iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

Table of Contents

Table of Contents

Chapter 1: Getting Started

Chapter 2: A Unity Tour

Chapter 3: Making a Scene

Chapter 4: Making it Move: Scripting the Cube

Chapter 5: Let's Dance! Animation and Sound

Chapter 6: Let's Roll! Physics and Controls

Chapter 7: Let's Bowl! Advanced Physics

Chapter 8: Let's Play! Scripting the Game

Chapter 9: The Game GUI

Chapter 10: Using Unity iOS

Chapter 11: Building for Real: Device testing and App Submission

Chapter 12: Presentation: Screens and Icons

Chapter 13: Handling Device Input

Chapter 14: Game Center

Chapter 15: iAds

Chapter 16: Optimization

Chapter 17: Where Do We Go from Here?

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.
No errata are currently published


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