Authors:
One of the first OpenGL ES version 3 books for game app developers doing mobile.
Covers Android code and may be useful to iOS game developers too.
OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.
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Table of contents (6 chapters)
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Front Matter
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Back Matter
About this book
This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.
You'll learn everything you need to know about:
- Creating simple, efficient game UIs
- Designing the basic building blocks of an exciting, interactive 3D game
- Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
- Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
- Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
- Doing all this efficiently on mobile devices with limited resources and processing
Bibliographic Information
Book Title: Learn OpenGL ES
Book Subtitle: For Mobile Game and Graphics Development
Authors: Prateek Mehta
DOI: https://doi.org/10.1007/978-1-4302-5054-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Prateek Mehta 2013
Softcover ISBN: 978-1-4302-5053-1Published: 04 September 2013
eBook ISBN: 978-1-4302-5054-8Published: 24 September 2013
Edition Number: 1
Number of Pages: XII, 220
Number of Illustrations: 152 b/w illustrations
Topics: Open Source, Software Engineering/Programming and Operating Systems