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Learn Sprite Kit for iOS Game Development

By Leland Long

Learn Sprite Kit for iOS Game Development Cover Image

Learn Sprite Kit for iOS Game Development will show you how to use Apple's new framework to make a 2D gaming masterpiece.

Full Description

  • ISBN13: 978-1-4302-6439-2
  • User Level: Beginner to Intermediate
  • Publishing May 27, 2014, but available now as part of the Alpha Program
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99

Related Titles

Full Description

With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.

To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.

What you’ll learn

  • How to add animated sprites to your game scene
  • Using TouchEvents to have your sprite react to touch input
  • How to apply realistic physics to your game scene and characters
  • Handling sprite collisions and contacts with other game elements
  • Adding game logic for sprite interaction, scoring, levels, and more
  • Adding a second player and using GameKit

Who this book is for

Beginning developers who have some understanding of object-oriented programming as well as intermediate iOS developers who want to get up to speed quickly with Sprite Kit.

Table of Contents

Table of Contents

1. Getting Started
2. Hello Sprite Kit
3. SKActions and SKTexture: Your First Animated Sprite
4. Sprite Movement with User Input
5. Edges, Boundaries, and Ledges
6. More Animated Sprites: Enemies and Bonuses
7. Creating a Cast of Characters
8. Points and Scoring
9. Contacts and Collisions
10. Adding More Scenes and Levels
11. Peer-to-Peer Players and GameKit
12. Where to Go from Here
Errata

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