- Full Description
In Pro Unity Game Development with C#, Alan Thorn, author of Learn Unity for 2D Game Development and experienced game developer, takes you through the complete C# workflow for developing a cross-platform first person shooter in Unity. C# is the most popular programming language for experienced Unity developers, helping them get the most out of what Unity offers. If you're already using C# with Unity and you want to take the next step in becoming an experienced, professional-level game developer, this is the book you need.
Whether you are a student, an indie developer, or a season game dev professional, you'll find helpful C# examples of how to build intelligent enemies, create event systems and GUIs, develop save-game states, and lots more.
You'll understand and apply powerful programming concepts such as singleton classes, component based design, resolution independence, delegates, and event driven programming.
By the end of the book, you will have a complete first person shooter game up and running with Unity. Plus you'll be equipped with the know-how and techniques needed to deploy your own professional-grade C# games.
If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you.
What youll learn
- How to plan your game in terms of C# and classes
- How to import assets from Blender and Maya, including C# automation processes
- How to handle events and notifications using a C# event notification system
- How to create intelligent enemies and collectible weapons
- How to build a cross-platform controller as well as how to write platform-specific code
- How to develop a resolution-independent graphical user interface
Who this book is for
If you already know a bit of C# and you want to improve your Unity skills, this is just the right book for you. Unity developers looking to improve their C# workflow and effectiveness, including game development students and professionals, indie developers, artists, designers, and those employed at game development studios.
- Table of Contents
Table of Contents1. Outlining the Game Structure in Terms of C#
2. Optimizing Import Workflows and Import Settings
3: The Game Loop and Developiong a Custom Event-Handling System
4. Building a Cross-Platform Controller
5. Enemies, NPCs, and Artificial Intelligence
6. Custom Weapons: Targeting, Feedback, and More
7. Modifying Game Behavior with Power-ups and Collections
8. The Graphical User Interface and Resolution Independence
9. Persistent Data and Save Game States
10. Final Touches: Polishing and Play-testing
- Source Code/Downloads
If you think that you've found an error in this book, please let us know by emailing to firstname.lastname@example.org . You will find any confirmed erratum below, so you can check if your concern has already been addressed. No errata are currently published