Overview
- Great apps, examples and coding tips from the most successful iPod and iPhone Touch app developers
- Apple's implicit stamp of approval on every design award winner
- Unique insights not collected anywhere else
Access this book
Tax calculation will be finalised at checkout
Other ways to access
Table of contents (13 chapters)
-
Using App Connectivity with Core Location to Make Games Social
-
Using Compression to Cram More Data into a Local App—Large Images, Geo Data, and Lots of It
-
Creating a Beautiful App Without Falling Victim to Memory Issues—OpenGL, Skinning, Object Reuse, and Coding Efficiently
-
Fitting a Big Idea into a Small Space—Keeping the Feature List Focused, Simple, Refined, and Compelling
-
Making Better Apps and Enfranchising Your Users —The Right Way to Iterate, Planning an App Store Strategy, and Some Serious iPhone Development Philosophy
Keywords
About this book
This book profiles developers who have received the prestigious Apple Design Award for iPhone app excellence. You'll learn all about what makes these apps truly standout, including explanations of great user interface design and implementation, as well as the code under the hood that makes these the most responsive, intuitive, useful, and just plain fun apps running on the iPhone.
- Insightful profiles of the developers behind Tweetie, Topple 2, AccuTerra, Postage, and Wooden Labyrinth 3D
- Detailed explanations of the technical wizardry that makes these apps tick
- Full-color screenshots and copious downloadable code snippets to get you started building the next iPhone Design Award–winning apps
About the author
Bibliographic Information
Book Title: iPhone Design Award-Winning Projects
Authors: Chris Dannen
DOI: https://doi.org/10.1007/978-1-4302-7234-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Chris Dannen 2010
Softcover ISBN: 978-1-4302-7235-9Published: 06 January 2010
eBook ISBN: 978-1-4302-7234-2Published: 08 August 2010
Edition Number: 1
Number of Pages: 216
Topics: Apple and iOS, Software Engineering/Programming and Operating Systems, User Interfaces and Human Computer Interaction