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Advanced Methods in Computer Graphics

With examples in OpenGL

By Ramakrishnan Mukundan

  • eBook Price: $69.99
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This book covers advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering, among them skeletal animation, quaternions, mesh processing and collision detection.

Full Description

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  • ISBN13: 978-1-4471-2339-2
  • 325 Pages
  • User Level: Students
  • Publication Date: February 10, 2012
  • Available eBook Formats: PDF

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Full Description
This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.
Table of Contents

Table of Contents

  1. Introduction.
  2. Mathematical Preliminaries.
  3. Scene Graphs.
  4. Skeletal Animation.
  5. Quaternions.
  6. Kinematics.
  7. Curves and Surfaces.
  8. Mesh Processing.
  9. Collision Detection.
  10. Appendix A: Geometry Classes.
  11. Appendix B: Scene Graph Classes.
  12. Appendix C: Vertex Skinning Classes.
  13. Appendix D: Quaternion Classes.
  14. Index.
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