Beginning Swift Games Development for iOS

By James Goodwill

Beginning Swift Games Development for iOS Cover Image

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

Full Description

  • ISBN13: 978-1-484204-01-6
  • 500 Pages
  • User Level: Beginner to Intermediate
  • Publishing November 27, 2014, but available now as part of the Alpha Program
  • Available eBook Formats: PDF
  • Print Book Price: $39.99
  • eBook Price: $27.99

Related Titles

Full Description

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

What you’ll learn

  • What is the Swift Programming Language
  • How to apply it to iOS game development
  • How to use SpriteKit with Swift
  • How to use SceneKit with Swift
  • How to build your first 2D game app using SpriteKit and Swift
  • How to build 3D game from 2D using SceneKit and Swift

Who this book is for

This book is for iOS app developers new to Swift or for those thinking of doing iOS game app development for the very first time.

Table of Contents

Table of Contents

Part I: Swift Game Development with SpriteKit

1. Setting up your Game Scene and Adding your First Sprite

2. Adding Actions to Your Sprites

3. Animating Your Sprites

4. Adding Scrolling and Boundaries to your Scene

5. Adding Additional Sprites to your Scene

6. Enhancing your Game with Physics and Collision Detection

7. Transitioning Between Scenes

8. Working with Text Nodes

9. Adding Particle Effects to Your Game with Emitter Nodes

10. SpriteKit Debugging

11. Best Practices

Part II. Swift 3D Game Development with SceneKit

12. Creating a SceneKit Project

13. Wiring up and Building a Scene

14. Adding Models to your Game

15. Using SceneKit’s Built-in Classes

16. SceneKit Lighting Effects

17. Animating your Models

18. Examining the Scene Graph

19. Adding Text to a Scene

20. Using SceneKit Materials

21.. Using Normal Mappings to Make Models Look Better

22. Adding Hit Testing and Collision Detection

23. Using SceneKit Files

Appendix

A. The Swift Programming Language

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