Overview
- Game apps are one of the most popular categories in the Apple i.
- Tunes App Store, and the introduction of the Swift programming language is making game development even more appealing and easier for i. OS app developers.
- In Beginning Swift Games Development for i. OS, you'll learn the fundamental elements of the Swift language as applied to game development for i. OS.
- Source Code now updated for Swift 1.2!
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Table of contents (17 chapters)
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Swift and Sprite Kit
About this book
Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.
In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.
After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.
About the authors
Bibliographic Information
Book Title: Beginning Swift Games Development for iOS
Authors: James Goodwill, Wesley Matlock
DOI: https://doi.org/10.1007/978-1-4842-0400-9
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: James Goodwill and Wesley Matlock 2015
eBook ISBN: 978-1-4842-0400-9Published: 31 March 2015
Edition Number: 1
Number of Pages: XXI, 276
Number of Illustrations: 114 b/w illustrations
Topics: Apple and iOS, Software Engineering/Programming and Operating Systems