Beginning Java 8 Games Development

By Wallace Jackson

Beginning Java 8 Games Development Cover Image

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building two highly illustrative games using the Java 8 programming language. You'll learn how to build 2D and 3D game applications along the way.

Full Description

  • ISBN13: 978-1-484204-16-0
  • User Level: Beginner to Intermediate
  • Publishing December 10, 2014, but available now as part of the Alpha Program
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99

Related Titles

Full Description

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building two highly illustrative games using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with cool Java-based 2D and 3D game application templates that you can re-use and apply to your own game making ambitions or for fun.

What you’ll learn

  • How to develop games using Java 8
  • How to employ vector-based graphics or bitmap graphics
  • How to create sprites; animate sprites; handle events; process inputs; and provide sound
  • How to create a 2D game application
  • How to turn that game application into a 3D game application

Who this book is for

This book is for game developers with little experience using Java, little experience in developing games, or both.

Table of Contents

Table of Contents

1. HelloWorld Game in Java 8

2. Java 8 APIs Most Useful to Game Developers

3. Vector-based Graphics vs. Bitmap Graphics

4. Sprites and Animation

5. Event Handling and Inputs

6. Figures

7. Making a Scene

8. Sound/Audio

9. Completing a 2D Game Case Study

10. 3D Considerations

11. Making a 3D Game Case Study

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