Beginning Java 8 Games Development

By Wallace Jackson

Beginning Java 8 Games Development Cover Image

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. You'll learn how to build 2D game applications along the way.

Full Description

  • ISBN13: 978-1-484204-16-0
  • User Level: Beginner to Intermediate
  • Publishing December 10, 2014, but available now as part of the Alpha Program
  • Available eBook Formats: EPUB, MOBI, PDF
  • Print Book Price: $49.99
  • eBook Price: $34.99

Related Titles

Full Description

Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more.

Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices.

After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

What you’ll learn

  • How to develop games using Java 8
  • How to employ vector-based graphics or bitmap graphics
  • How to create sprites; animate sprites; handle events; process inputs; and provide sound
  • How to create a 2D game application

Who this book is for

This book is for game developers with little experience using Java, little experience in developing games, or both.

Table of Contents

Table of Contents

Part One: Java 8

CH1: Set-Up (Install)

CH2: Create Game Project

CH3: Java 8 Primer

Part Two : JavaFX

CH4: JavaFX Primer

CH5: Multimedia Concepts & Game Design

CH6: Game UI Design (Scene Graph) and SplashScreen

Part Three: Core Game Design

CH7: Game Engine

CH8: Actor Engine

CH9: Event handling

CH10: Sprite Movement

Part Four: Intermediate Game Design

CH11: Actor Management Engine

CH12: Collision Detection Engine

CH13: Gameplay Logic Engine

Part Five: Advanced Game Design

CH14: Physics Simulation Engine

CH15: Levels Management Engine

CH16: Collision Detection

CH17: Developing Game Play

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.

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