Authors:
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the Py.
Game games development library.
It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate Open.
GL into your Python game.
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Table of contents (14 chapters)
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Front Matter
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Back Matter
About this book
Beginning Python Games Development, Second Edition teaches you how to create compelling games using Python and the PyGame games development library. It will teach you how to create visuals, do event handling, create 3D games, add media elements, and integrate OpenGL into your Python game.
In this update to the first ever book to cover the popular open source PyGame games development library, you'll stand to gain valuable technical insights and follow along with the creation of a real-world, freely downloadable video game. Written by industry veterans and Python experts Will McGugan and Harrison Kinsley, this is a comprehensive, practical introduction to games development in Python. You can also capitalize upon numerous tips and tricks the authors have accumulated over their careers creating games for some of the world's largest game developers.
About the authors
Bibliographic Information
Book Title: Beginning Python Games Development, Second Edition
Book Subtitle: With PyGame
Authors: Harrison Kinsley, Will McGugan
DOI: https://doi.org/10.1007/978-1-4842-0970-7
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Will McGugan and Harrison Kinsley 2015
Softcover ISBN: 978-1-4842-0971-4Published: 21 June 2015
eBook ISBN: 978-1-4842-0970-7Published: 10 July 2015
Edition Number: 2
Number of Pages: XXII, 308
Number of Illustrations: 53 b/w illustrations
Topics: Game Development, Software Engineering/Programming and Operating Systems