Overview
- Learn about sensors and how to make a PCB
- Learn how devices talk to each other
- Shows how to control a LEGO train with a Pi.
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About this book
Raspberry Pi is everywhere, it’s inexpensive, and it's a wonderful tool for teaching about electronics and programming. This book demonstrates how to make a variety of cool projects using the Pi with programming languages like Scratch and Python, with no experience necessary. You'll see how the Pi works, how to work with Raspbian Linux on the Pi, and how to design and create electronic circuits.
You'll create projects like an arcade game, disco lights, and infrared transmitter, and an LCD display. You'll also learn how to control Minecraft's Steve with a joystick and how to build a Minecraft house with a Pi, and even how to control a LEGO train with a Pi. And, you'll build your own robot, including how to solder and even design a printed circuit board.
Learning electronics can be tremendous fun — your first flashing LED circuit is a reason to celebrate! But where do you go from there, and how can you move into more challenging projects without spending a lot of money on proprietary kits? Learn Electronics with Raspberry Pi shows you how to, and a lot more.
What You'll Learn
- Design and build electronic circuits
- Make fun projects like an arcade game, a robot, and a Minecraft controller
- Program the Pi with Scratch and Python
Makers, students, and teachers who want to learn about electronics and programming with the fun and low-cost Raspberry Pi.
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Keywords
Table of contents (13 chapters)
Authors and Affiliations
About the author
Stewart is a big fan of the Raspberry Pi. He owns several Raspberry Pi computers that he uses to help to protect his home (Internet filter), provide entertainment (XBMC), and teach programming to his two children. He also volunteers as a STEM ambassador, going into local schools to help support teachers and teach programming to teachers and children.
Bibliographic Information
Book Title: Learn Electronics with Raspberry Pi
Book Subtitle: Physical Computing with Circuits, Sensors, Outputs, and Projects
Authors: Stewart Watkiss
DOI: https://doi.org/10.1007/978-1-4842-6348-8
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Apress Access Books, Professional and Applied Computing (R0)
Copyright Information: Stewart Watkiss 2020
Softcover ISBN: 978-1-4842-6347-1Published: 30 October 2020
eBook ISBN: 978-1-4842-6348-8Published: 29 October 2020
Edition Number: 2
Number of Pages: XXVII, 379
Number of Illustrations: 68 b/w illustrations, 133 illustrations in colour
Topics: Hardware and Maker