Related Titles
- Full Description
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Introduction to 3D Game Engine Design Using DirectX 9 and C# illustrates the process of creating a simple 3D game engine. During this process, author Lynn Harrison demonstrates many facets of the DirectX 9 software through clear-cut explanations and examples.
Throughout the course of the book, you'll develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play. To write the game, you'll use cutting-edge technologiesC# and DirectX, and the .NET Frameworkand you'll go beyond simple graphics to explore audio, user input, artificial intelligence, and multiplayer design.
- Table of Contents
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Table of Contents
- Overview
- User Interface
- Hanging Ten: A Ride Through the Rendering Pipeline
- Basic 3D Objects
- Complex 3D Objects
- Camera: The Players View of the World
- Adding Some Atmosphere: Lighting and Fog
- Artificial Intelligence: Adding the Competition
- Game Audio: Lets Make Some Noise
- Game Physics: Keeping It Real
- Tools of the Trade
- Source Code/Downloads
- Errata
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