- Full Description
Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.
This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. Youll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.
- Source Code/Downloads
If you think that you've found an error in this book, please let us know by emailing to firstname.lastname@example.org . You will find any confirmed erratum below, so you can check if your concern has already been addressed.On page 380-381:In Equation 13.9 on page 381 the values of case mass (mc) and explosives mass (me) have changed places. (Or the error is in Equation 13.8 on page 380)
The example states that the explosive mass is 0.185 and the metal casing mass is 0.210kg. According to Equation 13.8 it's mc/me wich would be 0.21/0.185, but in the example it says the other way around.