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Creative Coding and Computational Art

By Ira Greenberg

  • eBook Price: $41.99
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This book is written especially for artists, designers, and other creative professionals and students showing how to use Processing for code art, graphics programming, and computational aesthetics.

Full Description

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  • ISBN13: 978-1-59059-617-3
  • 840 Full Color Pages
  • User Level: Beginner to Advanced
  • Publication Date: May 31, 2007
  • Available eBook Formats: EPUB, MOBI, PDF

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Full Description

If you're interested in creating cutting-edge code-based art and animations, you've come to the right place! Processing (available at www.processing.org) is a revolutionary open source programming language and environment designed to bridge the gap between programming and art, allowing non-programmers to learn programming fundamentals as easily as possible, and empowering anyone to produce beautiful creations using math patterns. With the software freely available, Processing provides an accessible alternative to using Flash for creative coding and computational art--both on and off the Web.

This book is written especially for artists, designers, and other creative professionals and students exploring code art, graphics programming, and computational aesthetics. The book provides a solid and comprehensive foundation in programming, including object-oriented principles, and introduces you to the easy-to-grasp Processing language, so no previous coding experience is necessary. The book then goes through using Processing to code lines, curves, shapes, and motion, continuing to the point where you'll have mastered Processing and can really start to unleash your creativity with realistic physics, interactivity, and 3D! In the final chapter, you'll even learn how to extend your Processing skills by working directly with the powerful Java programming languagethe language Processing itself is built with.

What you’ll learn

  • The fundamentals of creative computer programming—from procedural programming, to object-oriented programming, to pure Java programming
  • How to virtually draw, paint, and sculpt using computer code and clearly explained mathematical concepts
  • 2D and 3D programming techniques, motion design, and cool graphics effects
  • How to code your own pixel-level imaging effects, such as image contrast, color saturation, custom gradients and more
  • Advanced animation techniques, including realistic physics and artificial life simulation

Source Code/Downloads

Downloads are available to accompany this book.

Your operating system can likely extract zipped downloads automatically, but you may require software such as WinZip for PC, or StuffIt on a Mac.


If you think that you've found an error in this book, please let us know by emailing to editorial@apress.com . You will find any confirmed erratum below, so you can check if your concern has already been addressed.

On page 748:
Bottom, under Multiplying fractions, the "+" sign should be "x" for multiplication

On page 749:
Under Adding fractions, 2/3 + 3/4 is evaluated, several lines down, as equating to a sum of 1. WRONG. Careful examination of the next step in the shows the error in that 3/4 was replaced by 3/6 and the wrong multipliers were used. The correct evaluation should produce 17/12.

On page 756:
Processing does not use the Unit Circle indicated on this page. In Processing, 90 degrees is at the bottom and 270 degrees is at the top.


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