Overview
- Concise text which includes worked examples from theory to code implementation
- Includes supplementary material: sn.pub/extras
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Table of contents (9 chapters)
Keywords
About this book
OpenGL Graphics Through Applications is a practical introduction to Computer Graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
A procedural approach has been taken to algorithmic development while taking an object oriented approach when building artefacts from simple objects. The book covers a range of topics including: (1) image processing, (2) artefact construction, (3) introductory animation, (4) texturing, (5) curves surfaces and patterns.
Robert Whitrow has taught computing courses from first year undergraduate to postgraduate MSc at a range of different institutions.
Authors and Affiliations
Bibliographic Information
Book Title: OpenGL Graphics Through Applications
Authors: Robert Whitrow
DOI: https://doi.org/10.1007/978-1-84800-023-0
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2008
Softcover ISBN: 978-1-84800-022-3Published: 07 March 2008
eBook ISBN: 978-1-84800-023-0Published: 01 January 2008
Edition Number: 1
Number of Pages: XV, 330
Topics: Computer Applications, Computer Graphics, Computer Imaging, Vision, Pattern Recognition and Graphics