Evaluating User Experience in Games

Concepts and Methods

By Regina Bernhaupt

Evaluating User Experience in Games Cover Image

User experience is a key research area in human-computer interaction. This text explores concepts that enhance user experience in games such as fun, flow and immersion. It also shows methods used to evaluate user experience before, during, and after game play.

Full Description

  • ISBN13: 978-1-8488-2962-6
  • 288 Pages
  • User Level: Science
  • Publication Date: April 12, 2010
  • Available eBook Formats: PDF
  • eBook Price: $119.00
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Full Description
User Experience has become a major research area in human-computer interaction. The area of game design and development has been focusing on user experience evaluation for the last 20 years, although a clear definition of user experience is still to be established. The contributors to this volume explore concepts that enhance the overall user experience in games such as fun, playability, flow, immersion and many others. Presenting an overview of current practice from academia and industry in game development, the book shows a variety of methods that can be used to evaluate user experience in games, not only during game-play but also before and after the game play. Evaluating User Experiences in Games: Presents a broad range of user experience evaluation methods and concepts; Provides insights on when to apply the various user experience evaluation methods in the development cycle and shows how methods can be also applied to a more general HCI context; Includes new research on evaluating user experience during game play and after; and social play; Describes new evaluation methods; Details methods that are also applicable for exertion games or tabletop games. This comprehensive book will be welcomed by researchers and practitioners in the field.
Table of Contents

Table of Contents

  1. I. Introduction to Evaluation of UX.
  2. User Experience Evaluation in Entertainment.
  3. II. Frameworks and Methods.
  4. Enabling Social Play.
  5. Presence, Involvement and Flow in Digital Gaming.
  6. Assessing the Core Elements of the Gaming Experience.
  7. The Life and Tools of a Game Designer.
  8. Investigating Experiences and Attitudes Towards Videogames using a Semantic Differential Methodology.
  9. Video Game Development and User Experience.
  10. III. User Experience
  11. Decomposed.
  12. User Experience Design for Inexperienced Gamers: GAP
  13. Game Approachability Principles.
  14. Digital Games, the Aftermath.
  15. Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts.
  16. IV. User Experience
  17. Evaluating Special Aspects of Games.
  18. Evaluating Exertion Games.
  19. Beyond the Game Pad: HCI and Game Controller Design and Evaluation.
  20. Using Heuristics to Evaluate the Overall User Experience of Advanced Interaction Games.
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