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Real-Time Graphics Rendering Engine

By Hujun Bao , Wei Hua

Real-Time Graphics Rendering Engine Cover Image

This book reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies. The book is based on the authors’ experience developing this high-performance, real-time system.

Full Description

  • ISBN13: 978-3-6421-8341-6
  • 300 Pages
  • User Level: Science
  • Publication Date: December 7, 2011
  • Available eBook Formats: PDF
  • eBook Price: $169.00
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Full Description
'Real-Time Graphics Rendering Engine' reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Table of Contents

Table of Contents

  1. Introduction.
  2. Basic of Real
  3. Time Rendering.
  4. Architecture of Real
  5. Time Rendering Engine.
  6. Visibility Culling.
  7. Simplification and Level of Details.
  8. Shading and Texture Mapping.
  9. Shadow Generation.
  10. Optimal Representation and Rendering Techniques for Large
  11. scale Objects.
  12. Case Study.
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