This book provides an introduction to the basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then see the theory at work in example programs.
This is a ‘how to’ book for scientific visualization. It is treated as a subject in its own right. SciViz has not been covered in an approachable form (other than in compilations of research papers) since Brodlie’s seminal work in 1992.
This book reviews the evolution of the field of visualization, providing innovative examples from a spectrum of disciplines, highlighting the important role that visualization plays in extracting and organizing the concepts found in complex data.
The updated and expanded 4th edition of this book explores mathematical techniques and problem-solving strategies for computer games, animation, virtual reality, CAD and other areas of computer graphics. Includes 120 worked examples and some 270 illustrations.
This text covers all mathematical techniques needed to resolve geometric problems and design computer programs for computer graphic applications. It also discusses problem-solving techniques using vector analysis and includes a chapter on geometric algebra.
This book provides a balanced presentation of modelling and simulation activity for both Discrete Event Dynamic Systems and Continuous Time Dynamic Systems. The authors establish a clear distinction between the activity of modelling and that of simulation, maintaining this distinction throughout.
This book provides a practical introduction to computer graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.