This text covers all mathematical techniques needed to resolve geometric problems and design computer programs for computer graphic applications. It also discusses problem-solving techniques using vector analysis and includes a chapter on geometric algebra.
This book provides a balanced presentation of modelling and simulation activity for both Discrete Event Dynamic Systems and Continuous Time Dynamic Systems. The authors establish a clear distinction between the activity of modelling and that of simulation, maintaining this distinction throughout.
This book provides a practical introduction to computer graphics with an emphasis on understanding through practice. Throughout the book, theory is followed by implementation using C / C++ and complete programs are provided on the Springer website.
This book reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies. The book is based on the authors’ experience developing this high-performance, real-time system.
Research into the 3D Physiological Human is a very active field focusing on the creation of patient-specific computer models for personalized healthcare. This book details recent advances in this increasingly important area.
This book provides a comprehensive description of mathematical techniques for rotating points and frames in 2D and 3D computer graphics. Such transforms are notoriously difficult to visualize, which is why the book includes a large number of illustrations.
This practical and illustrated book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations. It begins with basic definitions, and then moves on to the latest results from current research.