This volume is based on the 2008 workshop Multimedia Techniques for Ambient Intelligence. It focuses on the technologies used to improve the intelligence capability of multimedia devices for imaging, image processing and computer vision.
This book is an introduction to matrix transforms, which are ubiquitous in the world of computer graphics. Covers notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and offers many worked examples to illustrate their practical use.
Based on the author’s considerable research, this book contains state-of-the-art reviews of work in drawing interpretation and discrete optimization. It covers both drawings of polyhedral objects as well as complex curved objects.
An extensive focus on Image-Based Rendering (IBR) makes this book one of the only titles devoted exclusively to IBR. The authors combine their unique experiences to address the multidisciplinary nature of IBR research.
The computer vision and graphics communities use different terms for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts and vice-versa. Independence of chapters allows quick access to specific content.
Combining computer vision and computer graphics, non-photorealistic rendering (NPR) can add artistic effects to 2D photography and video. This guide’s cutting-edge coverage explains the full spectrum of NPR techniques used in photography, TV and film.
With contributions by experts in AR from academia and private industry, this book uses case studies and examples throughout to introduce the basic concepts of AR, as well as outlining the computer vision and multimedia techniques most commonly used today