- Full Description
The book presents all aspects of body and garment modeling for animated virtual humans. It describes how we can define fast and precise human body shapes, either from input dimensions or from body scans, how we can use predefined motions and retarget them, how we can easily create 3D garments from 2D patterns and animate them, and how we can retarget interactively various garment sizes while giving new body dimensions. A case study presents the making of the award winning film ' High Fashion in Equations'. Finally, the book describes how simulation processes can be applied to the garment industry and how we interact with an online platform for virtual clothing. This book is truly interdisciplinary as it describes the technical concepts as well as the design aspects and the problems of the clothing industry to be solved today.
- Table of Contents
Table of Contents
- 1 Modeling Bodies .
- 2 Character Based Adaptation.
- 3 Cloth Modeling and Simulation .
- 4 Designing and Animating Patterns and Clothes.
- 5 Virtual Prototyping and Collaboration in the Clothing Industry.
- 6 List of figures.
If you think that you've found an error in this book, please let us know about it. You will find any confirmed erratum below, so you can check if your concern has already been addressed.No errata are currently published