This book offers an introduction to the basic principles of object-oriented modeling, design and implementation of simulation models. It includes an accessible breakdown of OOSimL language constructs through various programming principles.
This literature review on haptic textures examines the problem of rendering virtual haptic textures with force-feedback devices. It provides a thorough grounding in the subject and includes tools for analyzing the textures that a haptic device can produce.
Author Harteveld describes the fundamental components that make up a serious game. Based on a deep and thorough investigation of each component, and his experience in developing Levee Patroller, he captures the important design principles of a serious game.