This book introduces techniques for producing realistic simulations and animations of particle and rigid-body systems. The focus is on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines.
This book introduces modern software tools for modeling and simulating life-like phenomena. It offers an overview of major non-profit software packages that are actively developed and supported by experts in artificial life and software design.
Here is a practical introduction to agent-based modelling of socio-technical systems, based on methodology developed at TU Delft, which has been deployed in a number of case studies. Offers theory, methods and practical steps for creating real-world models.