Tabletops - Horizontal Interactive Displays

By Christian Müller-Tomfelde

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This text is the first to compile current research findings in the domain of interactive horizontal displays. It integrates and summarizes findings from the most important international tabletop research teams and covers the latest in this research domain.

Full Description

  • ISBN13: 978-1-8499-6112-7
  • 480 Pages
  • User Level: Science
  • Publication Date: June 16, 2010
  • Available eBook Formats: PDF
  • eBook Price: $149.00
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Full Description
This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays.Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weiser’s vision of Ubiquitous Computing redefined the notion of Human Computer Interaction. Interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment.This book is structured in three major areas: ‘under’, ‘on/above’ and ‘around’ tabletops. These areas are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum.
Table of Contents

Table of Contents

  1. Foreword, Norbert Streitz.
  2. Acknowledgements.
  3. Preface.
  4. A Short History of Tabletop Research, Technologies, and Products.
  5. Part One: Under Tabletops.
  6. Building Interactive Multi
  7. Touch Surfaces.
  8. From Table
  9. System to Tabletop: Integrating Technology into Interactive Surfaces.
  10. High
  11. Resolution Interactive Displays.
  12. Optical Design of Tabletop Displays and Interactive Applications.
  13. Hand and Object Recognition on Liquid Crystal Displays.
  14. Part Two: On and Above Tabletops.
  15. Augmented Interactive Tabletops with Translucent Tangible Controls.
  16. Active Tangible Interactions.
  17. Interaction on the Tabletop: Bringing the Physical to the Digital.
  18. Supporting Atomic User Actions on the Table.
  19. Imprecision, Inaccuracy, and Frustration: The Tale of Touch Input.
  20. On, Above, and Beyond: Taking Tabletops to the Third Dimension.
  21. Part Three: Around and Beyond the Tabletops.
  22. Individual and Group Support in Tabletop Interaction Techniques.
  23. File System Access for Tabletop Interaction.
  24. Theory of Tabletop Territoriality.
  25. Digital Tables for Collaborative Information Exploration.
  26. Coordination and Awareness in Remote Tabletop Collaboration.
  27. Horizontal Interactive Surfaces in Distributed Assemblies.
  28. Index.
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