This book contains a collection of the best papers presented at the VII International Conference on Interacción Persona-Ordenador (IPO), a multidisciplinary forum for the discussion and dissemination of novelty research in Human-Computer Interaction.
User experience is a key research area in human-computer interaction. This text explores concepts that enhance user experience in games such as fun, flow and immersion. It also shows methods used to evaluate user experience before, during, and after game play.
Dedicated to the memory of leading exponent Jim Thomas, this volume includes contributions from a wealth of international experts who explore varied aspects of a discipline that becomes more important with every petabyte added to the world’s stored data.
This edited volume presents the latest work on CSCW and the Semantic Web. Consisting of revised, extended papers presented at COOP ’08, its themes include organizational working, non task-based environments, creativity and development of Web 2.0 applications.
New technology is changing the face of the photograph. This volume on ‘snapshot’ photography—pictures taken by non-professionals—examines key future trends, from multimedia and social practices to the notion of embedding physicality into digital snapshots.
The related concepts of usability and user-centered design (UCD) are of prime concern in the design of technology products. This book addresses usability and UCD principles as applied to internationally distributed teams designing products for global markets.
This book establishes a dialog between the Human-Computer Interaction community and Software Engineering practitioners and researchers on the results and lessons learned associated with applying software development practices in the field of user interface.
This book connects psychophysical and behavioral haptics research with advances in haptic technology and rendering. Reports on individual and collaborative object manipulation, techniques for data-driven visuohaptic rendering of deformable objects and more.
This is the first book to examine information visualization from the perspective of its contribution to a broader range of cognitive, social, and collaborative activities. This 2nd edition pays special attention to advances made over the last five years.