This book provides an overview of the field of visualization techniques for time-oriented data. It analyses the specifics and similarities of the investigated techniques in order to identify clusters for structuring and making the field manageable.
A new product can be easy or difficult to use, it can be efficient or cumbersome, engaging or dispiriting, it can support the way we work and think - or not. What options are available for systematica ...
With a focus on the usability of iTV applications, this book provides clear guidelines for designing the user interfaces on interactive TV applications. And the approach presented is generic, so it can be applied to other platforms and technologies.
This book examines trends in ubiquitous computing, assessing artificial intelligence, temporal and spatial reasoning and user-centric design methodologies along with mobile and wireless networking, group displays and context-driven adaptive presentations.
This text is the first to compile current research findings in the domain of interactive horizontal displays. It integrates and summarizes findings from the most important international tabletop research teams and covers the latest in this research domain.
This book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume we ...
This book introduces empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in daily life.
This book features a comprehensive review of the sense of touch from the psychophysical, biomechanical and technological viewpoints. It presents guidelines for mechatronics design and the control of high-fidelity vibrotactile devices.