This book presents an Orchestra model that attempts to articulate technology, organizations and people. It examines technological and philosophical concepts that managers, technicians and all those interested in the design of artifacts need to consider.
Virtual worlds are on the rise, and they involve more than just playing games. This book examines the phenomena of virtual worlds, using a range of theories and methodologies to discover the principles that make them so popular.
This book is a compilation of papers selected from the 8th annual conference on Human-Computer Interaction held in 2007 in Spain. It covers all the latest in HCI fields and includes a specialized learning reference for advanced lectures.
Offers a unique multidisciplinary overview of how humans interact with soft objects and how multiple sensory signals are used to perceive material properties, with an emphasis on object deformability. ...
This book details what system developers need to know and need to be able to do in order to develop usable new multimodal applications. It covers the theory of modalities and multimodality and presents nine key multimodal usability parameters.
Here is a different approach to pattern recognition systems, in which users of a system are involved during the recognition process, and examines a range of advanced multimodal interactions between machine and users, including handwriting, speech and gesture.
This book contains papers invited after the First International Workshop on Mobile Social Signal Processing, MSSP 2010, held in Lisbon, Portugal, in September 2010. The 9 revised papers included in th ...
This book explores the application of machine learning techiques to problems of classification, showing how they can be decomposed into much simpler sub-problems, and demonstrating how this approach often leads to improved classification performance.