Springer Series in Immersive Environments

Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds

Editors: Peachey, Anna, Childs, Mark (Eds.)

  • This is the first book dedicated to the subject of virtual world identity
  • The book is structured by topic, making a logical read or enabling strategic cherry-picking
  • Chapters reflect a range of research methodologies and approaches
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eBook $109.00
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  • ISBN 978-0-85729-361-9
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Hardcover $149.00
price for USA
  • ISBN 978-0-85729-360-2
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Softcover $149.00
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  • ISBN 978-1-4471-2711-6
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About this book

Virtual worlds are impacting on the lives of millions of people, reaching from communication to education, recreation to business. A significant aspect of these environments is the requirement for users to create an avatar, a character to represent their interactions inworld. Because activity within virtual worlds can be anonymous, and the appearance of these avatars completely malleable, within such spaces we can be whatever we choose to be. Once decoupled from who we physically are, our notion of individual identity is potentially unlimited. Virtual worlds are therefore becoming arenas for experimentation with, and exploration of, identity.

 Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds presents a variety of approaches to understanding these novel forms of identity. Through case studies, literature reviews, quantitative and qualitative analyses and personal reflections, the authors explore the influences and consequences of being virtual. The chapters identify contemporary concepts of identity, how these apply (or may not apply) in virtual worlds, examine the factors that support the development of identity in virtual worlds, give examples of how people manage the multiple identities that can be developed between the physical and the virtual, and explore some of the uses to which these new forms of identity can be put. 

Through the experiences of virtual worlds, the notion of who we are is changing. Reinventing Ourselves is a guide to where these new forms of identity come from, and where they may be taking us.

 

Table of contents (16 chapters)

  • Virtual Worlds and Identity

    Peachey, Anna (et al.)

    Pages 1-12

  • Identity: A Primer

    Childs, Mark

    Pages 13-31

  • The Self and Second Life: A Case Study Exploring the Emergence of Virtual Selves

    Evans, Simon

    Pages 33-57

  • Liminal Phases of Avatar Identity Formation in Virtual World Communities

    Martínez, Nicola Marae

    Pages 59-80

  • Encountering Oneself and the Other: A Case Study of Identity Formation in Second Life

    Veerapen, Maeva

    Pages 81-100

Buy this book

eBook $109.00
price for USA
  • ISBN 978-0-85729-361-9
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $149.00
price for USA
  • ISBN 978-0-85729-360-2
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA
  • ISBN 978-1-4471-2711-6
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
Editors
  • Anna Peachey
  • Mark Childs
Series Title
Springer Series in Immersive Environments
Copyright
2011
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London Limited
eBook ISBN
978-0-85729-361-9
DOI
10.1007/978-0-85729-361-9
Hardcover ISBN
978-0-85729-360-2
Softcover ISBN
978-1-4471-2711-6
Series ISSN
2192-631X
Edition Number
1
Number of Pages
XIV, 334
Topics