Beginning XNA 3.0 Game Programming

From Novice to Professional

Authors: Evangelista, B., Santos Lobao, A., Grootjans, R., ANTONIO LEAL DEFARIAS, J.

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  • XNA is rapidly becoming a large and reliable market—early titles in the area, including the first edition of this book, are doing well, and there is a widespread confidence in the industry that its growth will continue. Microsoft is also providing tools, sponsorship and competition backing in order to encourage and maintain this growth
  • The book provides a large selection of fully working games and game samples that readers can adapt and tailor to their own purposes, thus giving the book a wide appeal
  • The book is being written by the same author team that created the first edition of this book, headed by Alexandre Lobao, an experienced gaming book author who understands this market and the needs of readers entering it for the first time
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eBook $29.99
price for USA
  • ISBN 978-1-4302-1818-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-1817-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now!

This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

About the authors

Bruno Evangelista is a lead programmer at Tectoy Digital (TTD.com). Previously, he was a graphics programmer at Ilusis (Ilusis.com) and a software engineer at Olympya (Olympya.com). As an XNA developer, Bruno was a finalist in the first and second Microsoft XNA Challenge Brazil. He also maintains an open source skeletal animation library for XNA, named XNAnimation (Codeplex.com/xnanimation). Besides his professional experience, Bruno had hosted some talks and courses about game development at conferences, including SIBGRAPI, SBGAMES and Microsoft Gamefest (Brazil). Bruno received bachelor's degree in computer science from Pontifical Catholic University of Minas Gerais in Brazil, and is a master's student in computer science at the Federal University of Minas Gerais. He lives in the beautiful city of Belo Horizonte, Brazil. His works can be found at BrunoEvangelista.com.

Table of contents (14 chapters)

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-1818-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-1817-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning XNA 3.0 Game Programming
Book Subtitle
From Novice to Professional
Authors
Copyright
2009
Publisher
Apress
Copyright Holder
Bruno Evangelista and Alexandre Santos Lobao and Riemer Grootjans and Jose ANTONIO LEAL DEFARIAS
eBook ISBN
978-1-4302-1818-0
DOI
10.1007/978-1-4302-1818-0
Softcover ISBN
978-1-4302-1817-3
Edition Number
1
Number of Pages
XXIV, 448
Topics