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iPhone Cool Projects

Authors: Ante, W., Bennett, G., Jackson, B., Mix, N., Peterson, S., Rosenfeld, M., Ash, M., Peterson, D., Jackson, D., Bennett, J.

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  • The only book to show the coolest iPhone applications in full color, along with detailed code
  • Learn by example from 10 of the most successful iPhone game developers
  • The fastest way to learn the tricks of iPhone application development
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Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-2358-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-2357-3
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.
About this book

The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.

Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.

The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application—a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.

Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think “collisions”). He describes the development of Arcade Hockey, an air hockey game, and explains some of the code used for this.

Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.

Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications.

About the authors

Ten authors; ten successful iPhone developers; each with a unique story.

Table of contents (7 chapters)

  • Designing a Simple, Frenzic-Style Puzzle Game

    Ante, Wolfgang

    Pages 3-25

  • Mike Ash’s Deep Dive Into Peer-to-Peer Networking

    Ash, Mike

    Pages 29-53

  • Doing Several Things at Once: Performance Enhancements with Threading

    Bennett, Gary

    Pages 57-78

  • All Fingers and Thumbs: Multitouch Interface Design and Implementation

    Rosenfeld, Matthew “Canis”

    Pages 81-104

  • Physics, Sprites, and Animation with the cocos2d-iPhone Framework

    Jackson, Benjamin

    Pages 107-129

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-2358-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-2357-3
  • Free shipping for individuals worldwide
  • Online orders shipping within 2-3 days.

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Bibliographic Information

Bibliographic Information
Book Title
iPhone Cool Projects
Authors
Copyright
2009
Publisher
Apress
Copyright Holder
The Author(s)
eBook ISBN
978-1-4302-2358-0
DOI
10.1007/978-1-4302-2358-0
Softcover ISBN
978-1-4302-2357-3
Edition Number
1
Number of Pages
XIX, 240
Topics