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Beginning iPhone Games Development

Authors: Cabrera, P., Bakhirev, P., Marsh, I., Smith, B., Wing, E., Penberthy, S., Marsh, S., Smith, R.

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  • Complete coverage of all aspects of iPhone Game Development
  • Satisfies a huge demand for pragmatic explanations of iPhone Game Making tools and techniques
  • Part of the best-selling series started by Dave Mark and Mark LaMarche and written by well-known, successful developers of iPhone games
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Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-2600-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-2599-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game.

You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.

While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics:

  • Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES
  • Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession
  • Game networking with GameKit, Bonjour, and Internet sharing

For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

About the authors

PJ Cabrera is a software engineer with more than 12 years of experience developing information systems in various industries, programming in C, C++, Java, PHP, Python, and Ruby. But his real passion for many years has been hacking gadgets (i.e., turning a Sega Dreamcast into a NetBSD router, or running Android and Debian GNU/Linux on a Palm TX) and making home-brewed games for consoles such as Dreamcast, PlayStation 2, GameBoy Advance, and PSP. He is very excited that he can finally share his creative side on iPhone and XBox 360 with the general public through the App Store and XNA Community Games.

Table of contents (17 chapters)

  • A Revolutionary Gaming Platform: Games for Everyone, Anytime, Anywhere

    Pages 1-11

  • Developing iPhone Games: Peeking Inside the iPhone Toolbox

    Pages 13-19

  • Moving Images on a Small Screen—UIKit Controls

    Pages 21-78

  • She Shoots, She Hits, She Scores!

    Pages 79-136

  • Flipping Out and Sweeping Away with Core Animation

    Pages 137-159

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-2600-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-2599-7
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning iPhone Games Development
Authors
Copyright
2010
Publisher
Apress
Copyright Holder
The Author(s)
eBook ISBN
978-1-4302-2600-0
DOI
10.1007/978-1-4302-2600-0
Softcover ISBN
978-1-4302-2599-7
Edition Number
1
Number of Pages
728
Topics