More iPhone Cool Projects

Cool Developers Reveal the Details of their Cooler Apps

Authors: Smith, B., Chin, D., Palm, L., Smith, D., Smith, C., Hoefele, C., Mora, S., de Vries, A., van de Wijgerd, J., Penberthy, S., Kazez, B., Smith, R., Chin, S.

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  • Experienced developers describing real-world programming and sharing their own hard-won code. Not just the usual beginner fluff, but elegant solutions to complex programming problems A diverse range of cooler techniques covered and fully explained and illustrated with screenshots Written by the developers all the other developers wish they could be

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eBook $29.99
price for USA
  • ISBN 978-1-4302-2923-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-2922-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developers—invaluable knowledge for anyone who wants to create the app that everyone is talking about.

About the authors

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably, he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately, he has switched his efforts from the big screen to the small screen. His first iPhone game, SnowDude, was published to the App Store a few months after the software development kit became available. Since then, he has written a dozen apps for various clients, including the games Snowferno, the award winning Mole Quest for the Terracore Gem, and the Gamebook Adventures series. Ben lives in Melbourne, Australia with his wife, Leonie, and their pet bunnies.

Table of contents (10 chapters)

  • Using Concurrency to Improve the Responsiveness of iPhone and iPad Applications

    Chin, Danton

    Pages 1-56

  • Your Own Content Pipeline: Importing 3D Art Assets into Your iPhone Game

    Höfele, Claus

    Pages 57-88

  • How FlightTrack Uses External Data Providers to Power This Best-Selling Travel App

    Kazez, Ben

    Pages 89-106

  • Write Better Code and Save Time with Unit Testing

    Mora, Saul

    Pages 107-134

  • Fun with Computer Vision: Face Recognition with OpenCV on the iPhone

    Palm, Leon

    Pages 135-160

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-2923-0
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-2922-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
More iPhone Cool Projects
Book Subtitle
Cool Developers Reveal the Details of their Cooler Apps
Authors
Copyright
2010
Publisher
Apress
Copyright Holder
The Author(s)
eBook ISBN
978-1-4302-2923-0
DOI
10.1007/978-1-4302-2923-0
Softcover ISBN
978-1-4302-2922-3
Edition Number
1
Number of Pages
360
Topics