Learn iPhone and iPad cocos2d Game Development

The Leading Framework for Building 2D Graphical and Interactive Applications

Authors: Itterheim, Steffen

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  • Learn iPhone and iPad cocos2D Game Development introduces the cocos2d iPhone game engine and its related tools.

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eBook $29.99
price for USA
  • ISBN 978-1-4302-3304-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-3303-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others.

The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading.

It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.

About the authors

Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Table of contents (15 chapters)

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-3304-6
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-3303-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Learn iPhone and iPad cocos2d Game Development
Book Subtitle
The Leading Framework for Building 2D Graphical and Interactive Applications
Authors
Copyright
2010
Publisher
Apress
Copyright Holder
Steffen Itterheim
eBook ISBN
978-1-4302-3304-6
DOI
10.1007/978-1-4302-3304-6
Softcover ISBN
978-1-4302-3303-9
Edition Number
1
Number of Pages
XV, 416
Topics