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Learn OpenGL ES

For Mobile Game and Graphics Development

Authors: Mehta, Prateek

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    • One of the first OpenGL ES version 3 books for game app developers doing mobile.
    • Covers Android code and may be useful to iOS game developers too.
    • OpenGL ES 3 is a new significant tech update to OpenGL ES graphics API engine that fuels game apps in both iOS and Android.

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-5054-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-5053-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.

This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.

You'll learn everything you need to know about:

  • Creating simple, efficient game UIs
  • Designing the basic building blocks of an exciting, interactive 3D game
  • Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
  • Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
  • Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
  • Doing all this efficiently on mobile devices with limited resources and processing

Table of contents (6 chapters)

Buy this book

eBook $29.99
price for USA
  • ISBN 978-1-4302-5054-8
  • Digitally watermarked, DRM-free
  • Included format: EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4302-5053-1
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Learn OpenGL ES
Book Subtitle
For Mobile Game and Graphics Development
Authors
Copyright
2013
Publisher
Apress
Copyright Holder
Prateek Mehta
eBook ISBN
978-1-4302-5054-8
DOI
10.1007/978-1-4302-5054-8
Softcover ISBN
978-1-4302-5053-1
Edition Number
1
Number of Pages
XII, 220
Number of Illustrations and Tables
152 b/w illustrations
Topics