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Game Development Tool Essentials

Authors: Berinstein, P., Arnaud, R., Ardolino, A., Franco, S., Herubel, A., McCutchan, J., Nedelcu, N., Nitschke, B., Olmstead, D., Robinet, F., Ronchi, C., Turkowski, R., Walter, R., Samour, G.

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  • Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.

Buy this book

eBook $44.99
price for USA
  • ISBN 978-1-4302-6701-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $59.99
price for USA
  • ISBN 978-1-4302-6700-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. 

This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials.

  • Covers readily available tools and tools developers can build themselves.
  • Presents 96 code samples, 81 illustrations, and end-of-chapter references.
  • Special chapter on moving tools to the cloud.

About the authors

Paula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group.

Table of contents (13 chapters)

  • Plug-in–based Asset Compiler Architecture

    Ardolino, Alessandro (et al.)

    Pages 3-6

  • GFX Asset Data Management

    Ardolino, Alessandro (et al.)

    Pages 7-15

  • Geometry and Models: 3D Format Conversion (FBX, COLLADA)

    Ardolino, Alessandro (et al.)

    Pages 19-37

  • Building Procedural Geometry Using MAXScript (Voronoi Polygons)

    Ardolino, Alessandro (et al.)

    Pages 39-53

  • A Uniform Geometry Workflow for Cutscenes and Animated Feature Films

    Ardolino, Alessandro (et al.)

    Pages 55-65

Buy this book

eBook $44.99
price for USA
  • ISBN 978-1-4302-6701-0
  • Digitally watermarked, DRM-free
  • Included format: EPUB, PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $59.99
price for USA
  • ISBN 978-1-4302-6700-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Game Development Tool Essentials
Authors
Copyright
2014
Publisher
Apress
Copyright Holder
The Author(s)
eBook ISBN
978-1-4302-6701-0
DOI
10.1007/978-1-4302-6701-0
Softcover ISBN
978-1-4302-6700-3
Edition Number
1
Number of Pages
XIX, 220
Number of Illustrations and Tables
84 b/w illustrations
Topics