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Matrix Transforms for Computer Games and Animation

Authors: Vince, John

  • Assumes no prior knowledge of matrix notation
  • Chapters contain practical worked examples
  • Easy to read descriptions on how to apply matrix notation within the world of computer games and animation
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eBook $54.99
price for USA
  • ISBN 978-1-4471-4321-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $69.99
price for USA
  • ISBN 978-1-4471-4320-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this Textbook

Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation. Nevertheless, for some newcomers to the world of computer games and animation, matrix notation can appear obscure and challenging.

Matrices and determinants were originally used to solve groups of simultaneous linear equations, and were subsequently embraced by the computer graphics community to describe the geometric operations for manipulating two- and three-dimensional structures. Consequently, to place matrix notation within an historical context, the author provides readers with some useful background to their development, alongside determinants.

Although it is assumed that the reader is familiar with everyday algebra and the solution of simultaneous linear equations, Matrix Transforms for Computer Games and Animation does not expect any prior knowledge of matrix notation. It includes chapters on matrix notation, determinants, matrices, 2D transforms, 3D transforms and quaternions, and includes many worked examples to illustrate their practical use.

Table of contents (8 chapters)

Buy this book

eBook $54.99
price for USA
  • ISBN 978-1-4471-4321-5
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $69.99
price for USA
  • ISBN 978-1-4471-4320-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
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Bibliographic Information

Bibliographic Information
Book Title
Matrix Transforms for Computer Games and Animation
Authors
Copyright
2012
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London
eBook ISBN
978-1-4471-4321-5
DOI
10.1007/978-1-4471-4321-5
Softcover ISBN
978-1-4471-4320-8
Edition Number
1
Number of Pages
XI, 166
Number of Illustrations and Tables
45 b/w illustrations
Topics