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Beginning Microsoft Kinect for Windows SDK 2.0

Motion and Depth Sensing for Natural User Interfaces

Authors: Rahman, Mansib

  • Allows amateur and professional developers to get into currently trending Virtual Reality and Augmented Reality development without spending thousands of dollars and waiting for invite-only access
  • Helps researchers use advanced sensor technology and Computer Vision techniques without introducing overly complex vernacular and equations
  • Starts readers on the journey toward building a production-ready Kinect for Windows game or industry solution 
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Buy this book

eBook $29.99
price for USA (gross)
  • ISBN 978-1-4842-2316-1
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4842-2315-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications.

Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies.

What You Will Learn
  • Set up Kinect 2 and a workspace for Kinect application development
  • Access audio, color, infrared, and skeletal data streams from Kinect
  • Use gesture and speech recognition
  • Perform computer vision manipulations on image data streams
  • Develop Windows Store apps and Unity3D applications with Kinect 2
  • Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system)
Who This Book Is For
Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

About the authors

Mansib Rahman is the heinous and uninspiring mastermind behind this slackjob of a book (which he is very proud of by the way). He was formerly a Technical Evangelist at Microsoft, where he encouraged kids to use NoSQL databases because it was “web-scale”. And he tried to get them hooked on Azure. Lots of Azure. His lifelong dream is to one day invent the Kinect Mini, a miniature and easily mountable version of the Kinect meant to be deployed en masse to create interactive projection mapping experiences and monitor vital signs for triage scenarios during natural disasters.
Mansib is currently the R&D Technical Lead at Desjardins Lab, where he watches BBC documentaries on the HoloLens all day and hacks together holographic telepresence apps on it all night. His other hobbies include canoeing, playing the sax, and opening restaurants. His best friend is his cat Mittens, although they don’t talk much. He lives in Montreal, Canada and doesn’t yet have children to mention in this bio.
You can follow him on Twitter at @gaessaki or reach out to him on LinkedIn. His favorite blog (disclaimer: it’s his own blog) is ramenscafe.

Table of contents (9 chapters)

Buy this book

eBook $29.99
price for USA (gross)
  • ISBN 978-1-4842-2316-1
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Immediate eBook download after purchase
Softcover $39.99
price for USA
  • ISBN 978-1-4842-2315-4
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Beginning Microsoft Kinect for Windows SDK 2.0
Book Subtitle
Motion and Depth Sensing for Natural User Interfaces
Authors
Copyright
2017
Publisher
Apress
Copyright Holder
Mansib Rahman
eBook ISBN
978-1-4842-2316-1
DOI
10.1007/978-1-4842-2316-1
Softcover ISBN
978-1-4842-2315-4
Edition Number
1
Number of Pages
XX, 297
Number of Illustrations and Tables
12 b/w illustrations, 133 illustrations in colour
Topics