Physics for Game Programmers

Authors: Palmer, Grant

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eBook $34.99
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  • ISBN 978-1-4302-0021-5
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  • Download immediately after purchase
Softcover $44.99
price for USA
  • ISBN 978-1-59059-472-8
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About this book

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

About the authors

Grant Palmer is the author of the acclaimed Java Programmer's Reference and is a recognized expert in both the C# and Java languages. Grant has worked as a scientific programmer in the Space Technology Division at NASA's Ames Research Center for the past 20 years. This has involved working with Java since 1996, developing programs for scientific applications as well as converting older FORTRAN and C applications to the Java and C# platforms.

Table of contents (4 chapters)

Buy this book

eBook $34.99
price for USA
  • ISBN 978-1-4302-0021-5
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Softcover $44.99
price for USA
  • ISBN 978-1-59059-472-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Physics for Game Programmers
Authors
Copyright
2005
Publisher
Apress
Copyright Holder
Grant Palmer
eBook ISBN
978-1-4302-0021-5
DOI
10.1007/978-1-4302-0021-5
Softcover ISBN
978-1-59059-472-8
Edition Number
1
Number of Pages
XXV, 472
Topics