Computer Graphics for Artists: An Introduction
Authors: Paquette, Andrew
- Packed with exercises
- Designed to help the reader strengthen his/her ability to use 3D graphics through practice
- Students wanting to learn more about computer graphics from an artistic viewpoint will find this book invaluable
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- eBook $44.99
price for USA (gross)
- ISBN 978-1-84800-141-1
- Digitally watermarked, DRM-free
- Included format: PDF
- ebooks can be used on all reading devices
- Immediate eBook download after purchase
- About this Textbook
Computer Graphics for Artists: an introduction is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager. Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics resulting in inefficiency and a lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.
Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.
All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.
- About the authors
The author was formerly Art Director at Sony Image Pictureworks, Art Director at Universal Studios, and Art Director at Heavy Iron Studios, and has contributed to many film and game projects including Spider-Man, Daredevil, Space Jam, Scooby-Doo and Night of a Thousand Frights.
Table of contents (16 chapters)
3D: What Is It?
Design and Reference
Basic Modeling Tools
- Bibliographic Information
- Book Title
- Computer Graphics for Artists: An Introduction
- Andrew Paquette
- Springer-Verlag London
- Copyright Holder
- Springer-Verlag London
- eBook ISBN
- Edition Number
- Number of Pages
- XVIII, 270
- Number of Illustrations and Tables
- 231 b/w illustrations, 222 illustrations in colour