Overview
- A concise practical introduction to graphics theory and programming
- This thoroughly revised edition includes 3 new chapters plus many additional examples and descriptions
- Presents a comprehensive list of graphics tools organized by application
- Provides many web-links to important resources on the Internet
- Comprehensive and practical coverage of software graphics tools
- Includes 3 new chapters on Shaders and Cg Programming, 3D Graphics Games Theory and Practice and Direct3D Programming and Examples
- Updated graphics software tools, with new information and format
- Further descriptions and examples
- Provides a uniquely categorized compendium of 265 3-D graphics software tools
- Concise listings of platforms and pricing, applications, examples, functions, and related Web resources
- Shortcut to practical graphics principles and methods
- Readers will find this accessible revised text an authoritative and useful catalogue of practical, working software tools and methods
- Includes supplementary material: sn.pub/extras
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Table of contents (18 chapters)
Keywords
About this book
The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.
Authors and Affiliations
Bibliographic Information
Book Title: Guide to Graphics Software Tools
Authors: Jim X. Chen
DOI: https://doi.org/10.1007/978-1-84800-901-1
Publisher: Springer London
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer-Verlag London 2009
Hardcover ISBN: 978-1-84800-900-4Published: 27 November 2008
Softcover ISBN: 978-1-84996-800-3Published: 14 March 2012
eBook ISBN: 978-1-84800-901-1Published: 17 December 2008
Edition Number: 2
Number of Pages: XXV, 559
Number of Illustrations: 116 b/w illustrations
Additional Information: Originally published in the series: Springer Professional Computing
Topics: Computer Graphics, Image Processing and Computer Vision, Software Engineering/Programming and Operating Systems