Human–Computer Interaction Series

Researching Learning in Virtual Worlds

Editors: Peachey, A., Gillen, J., Livingstone, D., Smith-Robbins, S. (Eds.)

  • Contains a strong theme of education in the specific context of virtual worlds
  • Explores multiple aspects of teaching and learning across disciplines
  • Covers a range of research methods and issues with specific application to the context of learning in virtual worlds
see more benefits

Buy this book

eBook $109.00
price for USA
  • ISBN 978-1-84996-047-2
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $149.00
price for USA
  • ISBN 978-1-84996-046-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA
  • ISBN 978-1-4471-2538-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
About this book

Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies.

This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens with an accessible introduction to the book and to the subject, providing an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, making it essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.

Many of the chapters in this book are extended papers from Researching Learning in Virtual Environments (ReLIVE08), an international conference hosted by the Open University UK. Authors of the best papers and presentations from the conference were invited to contribute to Researching Learning in Virtual Worlds.

About the authors

Anna Peachey is Director of Innovations at Eygus Ltd, the company responsible for coordinating the Open University UK presence in virtual worlds. She was Academic and Organising Chair of Research Learning in Virtual Environments 08 and is an editorial board member of if International Journal for Advanced Corporate Learning, the International Journal of Virtual and Personal Learning Environments and Impact, The Journal of Applied Research in Workplace E-learning. Anna is currently researching identity and community in virtual worlds as Teaching Fellow with the Centre for Open Learning in Math’s, Science, Computing and Technology at the Open University, and has worked with students around the world using online and distance learning since 1995.

Dr Julia Gillen is a Senior Lecturer in Digital Literacies in the Literacy Research Centre, Lancaster University. She is interested in literacy, language, multimodality, technology and learning in both formal and informal settings. In 2007-8 one of her main interests was working with children in virtual worlds, in the Schome Park programme, as described in this book. Parallel research projects involved interactive whiteboards and the school dinners debate. She has also published widely on a variety of topics concerned with young children, recently co-editing Ann Cameron of the University of British Columbia the volume: A day in the life: An international study of two-year old girls (Palgrave Macmillan. Julia Gillen is also a co-editor of the Journal of Early Childhood Literacy. The Edwardian postcard is a further area of research, offering fascinating parallels and contrasts with the contemporary digital revolution. See http://www.literacy.lancs.ac.uk/profiles/julia-gillen for a current list of projects and publications.

Daniel Livingstone lectures on Computer Games Technology at UWS. Daniel is a co-funder of SLODDLE, co-chaired the first two Second Life Education workshops and initiated the HEA ‘Massively Multi-Learner’ workshop series. Daniel is the lead investigator on the Eduserv funded project ‘Online Learning In Virtual Environments with Sloodle’.

Table of contents (10 chapters)

  • Virtual Environments: Issues and Opportunities for Researching Inclusive Educational Practices

    Sheehy, Kieron

    Pages 1-15

  • Learning, Teaching and Ambiguity in Virtual Worlds

    Carr, Diane (et al.)

    Pages 17-30

  • The Second Life Researcher Toolkit – An Exploration of Inworld Tools, Methods and Approaches for Researching Educational Projects in Second Life

    Moschini, Elena

    Pages 31-51

  • The Schome Park Programme: Exploring Educational Alternatives

    Twining, Peter (et al.)

    Pages 53-74

  • New Literacies in Schome Park

    Gillen, Julia

    Pages 75-90

Buy this book

eBook $109.00
price for USA
  • ISBN 978-1-84996-047-2
  • Digitally watermarked, DRM-free
  • Included format: PDF, EPUB
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $149.00
price for USA
  • ISBN 978-1-84996-046-5
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $149.00
price for USA
  • ISBN 978-1-4471-2538-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Loading...

Bibliographic Information

Bibliographic Information
Book Title
Researching Learning in Virtual Worlds
Editors
  • Anna Peachey
  • Julia Gillen
  • Daniel Livingstone
  • Sarah Smith-Robbins
Series Title
Human–Computer Interaction Series
Copyright
2010
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London
eBook ISBN
978-1-84996-047-2
DOI
10.1007/978-1-84996-047-2
Hardcover ISBN
978-1-84996-046-5
Softcover ISBN
978-1-4471-2538-9
Series ISSN
1571-5035
Edition Number
1
Number of Pages
XXVIII, 196
Topics