Geometry for Computer Graphics

Formulae, Examples and Proofs

Authors: Vince, John

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About this book

Geometry is the cornerstone of computer graphics and computer animation, and provides the framework and tools for solving problems in two and three dimensions. This may be in the form of describing simple shapes such as a circle, ellipse, or parabola, or complex problems such as rotating 3D objects about an arbitrary axis.

Geometry for Computer Graphics draws together a wide variety of geometric information that will provide a sourcebook of facts, examples, and proofs for students, academics, researchers, and professional practitioners.

The book is divided into 4 sections: the first summarizes hundreds of formulae used to solve 2D and 3D geometric problems. The second section places these formulae in context in the form of worked examples. The third provides the origin and proofs of these formulae, and communicates mathematical strategies for solving geometric problems. The last section is a glossary of terms used in geometry.

Table of contents (1 chapters)

Buy this book

eBook $99.00
price for USA
  • ISBN 978-1-84628-116-7
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $129.00
price for USA
  • ISBN 978-1-85233-834-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $129.00
price for USA
  • ISBN 978-1-84996-933-8
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Geometry for Computer Graphics
Book Subtitle
Formulae, Examples and Proofs
Authors
Copyright
2005
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London
eBook ISBN
978-1-84628-116-7
DOI
10.1007/b138852
Hardcover ISBN
978-1-85233-834-3
Softcover ISBN
978-1-84996-933-8
Edition Number
1
Number of Pages
XXII, 342
Topics