Mathematical and Computer Programming Techniques for Computer Graphics

Authors: Comninos, Peter

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About this book

Mathematical and Computer Programming Techniques for Computer Graphics introduces the mathematics and related computer programming techniques used in Computer Graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs for 2D and 3D graphics. Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs (in the C programming language) and to master the related mathematical techniques.

Written for students with a minimum prerequisite knowledge of mathematics, the reader should have had some basic exposure to topics such as functions, trigonometric functions, elementary geometry and number theory, and also to have some familiarity with computer programming languages such as C. The material presented in this book has been used successfully with final year undergraduate and masters students studying Computer Graphics and Computer Animation. A simple but effective set of routines are included, organised as a library, covering both 2D and 3D graphics – taking a parallel approach to mathematical theory, and showing the reader how to incorporate it into example programs. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics.

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From the reviews:

"This book introduces the mathematics and related computer programming techniques used in computer graphics. … Using lots of code examples, the reader is encouraged to explore and experiment with data and computer programs and to master the related mathematical techniques. … This parallel approach of exposing the students to the mathematical theory and showing them how to incorporate it into example programs is the major strength of this book. This approach both demystifies the mathematics and demonstrates its relevance to 2D and 3D computer graphics." (Sonia Pérez Díaz, Zentralblatt MATH, Vol. 1090 (16), 2006)


Table of contents (10 chapters)

Buy this book

eBook $139.00
price for USA
  • ISBN 978-1-84628-292-8
  • Digitally watermarked, DRM-free
  • Included format: PDF
  • ebooks can be used on all reading devices
  • Download immediately after purchase
Hardcover $179.00
price for USA
  • ISBN 978-1-85233-902-9
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.
Softcover $179.00
price for USA
  • ISBN 978-1-84996-954-3
  • Free shipping for individuals worldwide
  • Usually dispatched within 3 to 5 business days.

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Bibliographic Information

Bibliographic Information
Book Title
Mathematical and Computer Programming Techniques for Computer Graphics
Authors
Copyright
2006
Publisher
Springer-Verlag London
Copyright Holder
Springer-Verlag London
eBook ISBN
978-1-84628-292-8
DOI
10.1007/978-1-84628-292-8
Hardcover ISBN
978-1-85233-902-9
Softcover ISBN
978-1-84996-954-3
Edition Number
1
Number of Pages
XX, 548
Topics