Overview
Written by the best-selling author of LEGO Mindstorms NXT: The Mayan Adventure
Written for kids, teachers, parents or anyone new to the NXT-G programming language
Offers easy-to-follow instructions for all aspects of NXT-G, from basic to advanced
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Table of contents (26 chapters)
Keywords
About this book
LEGO MINDSTORMS NXT-G Programming Guide is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots.
- Includes easy-to-follow examples for each and every programming block
- Provides programming techniques simple enough to be understood by young programmers, ages 10 and up
- Provides a test robot (with instructions) in the appendix for running the programs
Reviews
From the reviews:
"An introduction to programming Mindstorms NXT robots using the NXT-G programming toolkit by Lego is provided in this book. … The book covers every step needed to write programs, starting from no knowledge of programming and slowly bringing in additional programming constructs. … Overall, the book is clear and well written, intended for an audience with no programming skills who need step-by-step instructions … ." (M. Gini, ACM Computing Reviews, Vol. 49 (12), December, 2008)
About the author
Bibliographic Information
Book Title: LEGO MINDSTORMS NXT-G Programming Guide
Authors: James Floyd Kelly
DOI: https://doi.org/10.1007/978-1-4302-0303-2
Publisher: Apress Berkeley, CA
eBook Packages: Professional and Applied Computing, Professional and Applied Computing (R0), Apress Access Books
Copyright Information: Apress 2007
eBook ISBN: 978-1-4302-0303-2Published: 10 November 2007
Edition Number: 1
Number of Pages: 196
Topics: Software Engineering/Programming and Operating Systems