Overview
- Editors:
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Min Chen
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Department of Computer Science, University of Wales Swansea, Swansea, UK
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Arie E. Kaufman
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Department of Computer Science, State University of New York at Stony Brook, Stony Brook, USA
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Roni Yagel
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Insight Therapeutics, TOR Systems, Petach Tikva, Israel
There are very few available books on this newly emerging topic
Contains a 16-page colour section showing examples of 3D images produced using the techniques described
Contains a glossary of terms
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Table of contents (25 chapters)
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Volume Animation
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- Zhongke Wu, Edmond C. Prakash
Pages 243-252
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- Nikhil Gagvani, Deborah Silver
Pages 253-263
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Parallel and Distributed Environments
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Front Matter
Pages 265-265
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- Thomas Gerstner, Martin Rumpf
Pages 267-278
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- Miron Deyssenroth, Martijn de Boer, Alexander Gröpl, J. Hesser, R. Männer
Pages 279-285
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- Bernd Vettermann, Jürgen Hesser, Reinhard Männer
Pages 287-299
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- Shiaofen Fang, Hongsheng Chen
Pages 301-315
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Applications
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Front Matter
Pages 333-333
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- Stefan Walter, Gerd Straßmann, Marco Schmitt
Pages 335-343
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- Nao Ozawa, Issei Fujishiro
Pages 367-378
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- Zhongke Wu, Edmond C. Prakash
Pages 379-388
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Back Matter
Pages 389-421
About this book
Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Editors and Affiliations
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Department of Computer Science, University of Wales Swansea, Swansea, UK
Min Chen
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Department of Computer Science, State University of New York at Stony Brook, Stony Brook, USA
Arie E. Kaufman
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Insight Therapeutics, TOR Systems, Petach Tikva, Israel
Roni Yagel